Good, but needs work
I was pleasantly surprised when I saw this come through.
-Pros: Fun leveling up tbs game, with medals to boot.
-Cons: Repetitive game play, battle animations don't change, small variety of options, based on someone else's work, and a few bugs.
-Suggestions: If you want to make a great tbs, you need to have a ton of content. For the file size, you did great on that. Like other people said though, there needs to be some sort of effects other than looks in your weapons and armor. I was half expecting to damage my enemy when he hit me at one point, but was sadly mistaken when I remembered there was no such thing as a thorn aura or counter attack in this game. I'm not asking you to put it in right away, just keep it in mind for Battle 3. As I said, people get bored of repetitive play, and adding in that sort of spice can make the difference between a boring game and something people are going to want to replay. The same rule can apply to the combat animations. They got pretty dry after a while. Mixing up the moves once in a while, or even adding a miss percentage/dodge ability would be great. It would help by snapping the player's attention back to the action before their eyes glaze over. Don't be afraid to make player's frustrated, games can be challenging too. Add some random things like that. Players relish that sort of uncertainty. I felt like I was assured a win every time due to the absence of dodging and the fixed damage. All I had to do was crunch the numbers and compare the health bars to determine if I was going to win. Adding that element of random events where the player actually has to strategize to win instead of barrier, attack eight times, and heal. The lack of combat options was a bit disappointing as well. Only attack, defend (completely useless), rocket, heal, and barrier? Combat is much more than that. I realize this is simply a tankman, but he can do more than that I'm sure...which brings me to my next suggestion: why don't you make your own tbs game? From what I've seen, you have the ability to make something based on your own imagination, instead of something overdone like Tankmen or Madness. It would definitely free up your creative license to add more things into your combat strategy (as mentioned above).
*Overall, it needs some work. It's a great Tankman/Madness based game, but that's all it will be. Make something completely independent, fill it with strategy and glitter, and you'll have a great game.
-On changing front weapon to gun, and back weapon to melee, he does a triple attack, which doesn't look like something that's supposed to happen.
-Upon reaching level 7 skill boost, my SP taken tripled instead of decreased. (lvl 6 took 10, lvl 7 takes 30?)