Good start, laggy later
I enjoyed this game.
-Pros: If it's part of a series, that usually means someone likes it, and this game is likable for the most part. The gameplay is very relaxing and casual feeling...even the music has a trance like quality. This is great for sugar coating the repetitive gameplay that comes with large shooters like this. The sheer variety of bells and whistles in this game is astounding...especially for a flash game.
-Cons: My only major complaint about this game is the lag issues that arise later on. It's not just people complaining, it's a real issue. Once the 'healing rays' start showing up, the game seems to decide it's had enough and take a break for a while, freezing the screen while you take hits. I had a category 3 ship at one point until I ran into a field with two healers and the game froze up. I had my basic ship back after about 15 seconds of being frozen. It's things like that that drive players away.
-Suggestions: For the love of GOD remove the rays, or at least look into what's causing the horrendous lag when they show up. I have a great computer, and even in efficiency mode, the rays freeze the game, and come close to locking up my browser as well. This game should be completely flawless at this stage in the series. There's no reason something like that should be keeping it down.
*Since you supposedly update this game daily, I hope to see that issue fixed soon. I like this game and don't want to quit playing out of fear of healing rays.
Good, but needs work
I was pleasantly surprised when I saw this come through.
-Pros: Fun leveling up tbs game, with medals to boot.
-Cons: Repetitive game play, battle animations don't change, small variety of options, based on someone else's work, and a few bugs.
-Suggestions: If you want to make a great tbs, you need to have a ton of content. For the file size, you did great on that. Like other people said though, there needs to be some sort of effects other than looks in your weapons and armor. I was half expecting to damage my enemy when he hit me at one point, but was sadly mistaken when I remembered there was no such thing as a thorn aura or counter attack in this game. I'm not asking you to put it in right away, just keep it in mind for Battle 3. As I said, people get bored of repetitive play, and adding in that sort of spice can make the difference between a boring game and something people are going to want to replay. The same rule can apply to the combat animations. They got pretty dry after a while. Mixing up the moves once in a while, or even adding a miss percentage/dodge ability would be great. It would help by snapping the player's attention back to the action before their eyes glaze over. Don't be afraid to make player's frustrated, games can be challenging too. Add some random things like that. Players relish that sort of uncertainty. I felt like I was assured a win every time due to the absence of dodging and the fixed damage. All I had to do was crunch the numbers and compare the health bars to determine if I was going to win. Adding that element of random events where the player actually has to strategize to win instead of barrier, attack eight times, and heal. The lack of combat options was a bit disappointing as well. Only attack, defend (completely useless), rocket, heal, and barrier? Combat is much more than that. I realize this is simply a tankman, but he can do more than that I'm sure...which brings me to my next suggestion: why don't you make your own tbs game? From what I've seen, you have the ability to make something based on your own imagination, instead of something overdone like Tankmen or Madness. It would definitely free up your creative license to add more things into your combat strategy (as mentioned above).
*Overall, it needs some work. It's a great Tankman/Madness based game, but that's all it will be. Make something completely independent, fill it with strategy and glitter, and you'll have a great game.
-On changing front weapon to gun, and back weapon to melee, he does a triple attack, which doesn't look like something that's supposed to happen.
-Upon reaching level 7 skill boost, my SP taken tripled instead of decreased. (lvl 6 took 10, lvl 7 takes 30?)
I'm not sure about your bugs. First one is not a bug, it is meant to happen, and second one I am not sure about, as I don't see the problem in the code? Thank you for your review, I appreciate the time you put into it.
This was a great game for the most part.
-Pros: Very simple and performs smoothly. The cut scenes were done well too.
-Cons: Controls can be annoying at times. The medal is non-functional.
-Suggestions: Please fix the medal problem. I beat the game and didn't get anything. The controls are probably negligible as it's an older game. If you wanted to make this game even more challenging, make the sand an instant kill if you touch it. On some of those levels, I just basically rode it up to the door like an elevator.
*Overall this was a fun little time killer.
I'm tryina fix the medals.
The controls are not really because of anything; they're just as good as I could make em. Everyone says they're kind of bad, but I don't know how to make em better.
An extra mode where the sand kills you (where the sand is lava) is actually a really good idea and would be really easy to do. I think I'll add that as soon as I work out how that option'd fit on the title screen. So thanks!
I love games like this! It reminded me a lot of Smilies War...only this was better.
-Pros: This game has great weapon, skin, and level variety. The enemy AI was awesome with realistic responses. Screenshot mode was a nice touch as well.
-Cons: The screen wasn't nearly big enough. I feel like I'm squinting while playing it. The enemy A.I. makes a tremendous turn when going from easy to medium. It had me saying BS!!! several times at the first medium difficultly level...at times sniping me from off the screen and scoring one hit kills with pretty much any weapon. I found myself camping out in the buildings just to avoid instant death after respawn. Adding Halo weapons and models was cute, but not original.
-Suggestions: Make this game bigger. I'd love to be able to expand the window and play it like it should be played. I didn't experience any lag with this game, even on the highest setting, so expanding the game size for some of us would be great. I'd really like to see the addition of a crosshair in this game as well, with customizations. The mouse pointer isn't exactly professional or attractive. Make more original content. I hate seeing commercial content from Halo or other games reused in submissions.
*Other than a few issues, this game was great. I hope it makes front page.
Newgrounds needs more of these skill shooters! I didn't rate this when it first cam out, but I believe I gave it a high rating...because I knew it would be good. It definitely was.
-Pros: Awesome gameplay! It takes skill to dodge those lasers. It reminded me a lot of the Touhou games. There's always a very small area for you to slip by undamaged. Upgrades are always a must, especially with games like this. You delivered there. The enemy variety was excellent as well. The sound effects were pretty sweet too.
-Cons: I have no particular problems with this work.
-Suggestions: For future endeavors like this, you may want to spice up the backgrounds. I know doing so may slow game play, but it's probably worth the variety. As usual, there's always room for more weapons, different ships, and other upgrades with this type of game. You can never have enough.
*As far as I'm concerned, this is a great game. It deserves its Daily Feature status. I love games like this. I died once the entire time. I look forward to any other games like this that you may wish to produce.
I really liked this game.
-Pros: It was fun. I like the mildly repetitive play. The increasing difficulty coupled with upgrades is an old concept, but well recycled here.
-Cons: The graphics don't seem to be up to par with latest flash standards. I would think the graphics would be a little better than this.
*There's a bug in-game where you can't purchase the magma core for the VX laser. This makes getting the VX Specialist medal nearly impossible.
-Suggestions: Fix that bug please. It was my biggest issue with this game. Other than that, I enjoyed it. I look forward to earning the rest of the medals.
Just fixed the Magma Core bug. The price was set as $7000 when it is really $12000. As for the graphics, I'm a one man team and I'm not the best artist. I should probably hire an artist lol.
Good for a laugh
Lol, that's amazing.
-Pros: Scared me for a split second...but I realized I was running Vista, so no BSOD for me! I've seen something similar to this on YouTube where you make a flash and put it into your startup folder, thus simulating a virus.
-Cons: You're probably going to freak a lot of (non technical) people out with this. You can program a lot of nasty things into flash, so some people might be wary.
-Suggestions: You might want to make separate files for each OS, in case someone WANTS to scare someone else. Instead of having a menu, it would run automatically with the error message. It wasn't particularly convincing with the advert, but like I said, if you could make independent files, or at least link to them, that would be great.
*Thanks for this submission. I think I'll prank some people with this.
I really enjoyed this game!
-Pros: Great animation, artwork, and sound! The gameplay was awesome as well! The concept itself is great, playing as a badass 'biker' prophet? Who wouldn't want to? I loved the little easter eggs you threw in here as well, especially in the gov't building (H1N1 crate, fake moon landing, etc). Programming the enemies to hurt each other with their own attacks was great too. I made full use of that. I'm glad you didn't make the bosses too hard to kill either, though I was a bit discouraged at first when Zomboss started slamming me.
-Cons: No review-worthy cons here...I could complain a little about the realism of hitting the enemies though. Even if they're right next to you and within reach, you can't hit them if they're just a few inches in front or behind you. It's like you're completely two dimensional. Realistically, you'd be able to hit them.
-Suggestions: If possible, please alter your hit recognition...it's a little difficult to master. I felt like the enemies were cheating at times by sneaking by me just a few inches and striking as soon as they were in line with me. You probably should have added a separate button for the swinging attack, as holding it down was ineffective when you were surrounded (think Final Fight). In Final Fight, the move was meant to get the enemies off you, not allow them to own you while charging your attack.
*Overall, this was a great game. I can't complain too much, especially with a beat-em-up and having the medal system implemented so well.
I liked it!
It was a really fun game for the most part.
-Pros: It was really fun for awhile. I like games like this, and NG needs more of them (leveling up, buying new weaponry, etc). I like the fact you added the innovative goal of 'raising' your dragon.
-Cons: The experience system is horrid. For people who want to get the Merlin's apprentice medal, it's virtually impossible. I've had to play the 'boss bag' level about twenty times now just to get past level 48! This is very discouraging, especially when I don't have a lot of time to sit here and keep wearing out my index finger with all the clicking you have to do. Perfectionists beware... Also, the hard mode was actually hard! That's not in a good way either. The only thing that kept me playing past the normal mode was the medal. This shouldn't be the case. After getting owned in a few hits from the blob creatures on the first level of hard mode (even with the best armor and weapons) I was a little unsure as to whether I should keep playing. By the time you start to look like one of the bandits from the 'Road Warrior,' the game gets a lot easier. Unfortunately, you have to keep playing blob bonanza level several times to get money for the new stuff. When I say several, I mean about thirty times...just in normal mode. Money isn't as big a problem as experience though. There only one major bug I encountered in the game. *If you move too quickly after teleporting back to town, you may get stuck in front of a black screen and moved to the forest (or whatever level you just returned from). There's no way back to town, and you can't access the portal. I had the highest speed you can muster in the game, with the best mace(s) and boots. Just make sure you don't move too quickly off of the platform when you teleport, or you'll get sucked back to the level. You just have to quit and lose all your gold.* Also, when I turn the sounds off, I expect EVERYTHING to be turned off, not just the music. While trying to listen to my own music, I keep hearing the sounds of battle and the pitter patter of irregular footsteps.
-Suggestions: Since you're a professional developer with you own studio, I don't expect a response to anything I have to say. The problems should be obvious by now. Fix the bugs, don't make level 50 so abhorrently hard to reach, and make sure the sound is completely off, or at least add a separate button for sound effects.
*Great game here, aside from the flaws. I love this kind of flash game, keep it up.
This is an ok game.
-Pros: It was a fun game for awhile and the medal was definitely good motivation to keep playing.
-Cons: It got monotonous after you won the medal. There was simply no reason to keep playing after that.
-Suggestions: You might want to explain to people what the story behind this is. You may also want to show a link or something to allow people to appreciate this flash.
*It's funny, I had literally just heard about 'balloon boy' a few minutes before finding this. You're definitely not helping the conspiracy by having your username be 'Falcon.' : )
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